Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 64 days ago
6 / 5 / 8
K / D / A
42.4%
Kill participation
1,087.4
Damage / min
12,080g
391.8 gold / min
23
11 placed · 1 cleared
240
7.8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRonaldinho Illao#2000
Illaoi · Top
5 / 5 / 3
21.1% KP
30,939
22.1% share
14,556g
297 CS · 9.6/m
Portuga#EU7
Karthus · Jungle
11 / 10 / 13
63.2% KP
49,773
35.6% share
15,969g
272 CS · 8.8/m
L9 Césio 137#Goiás
Kassadin · Mid
14 / 3 / 7
55.3% KP
37,322
26.7% share
17,760g
249 CS · 8.1/m
zanchet#br2
Tristana · ADC
7 / 6 / 4
28.9% KP
18,372
13.1% share
15,113g
261 CS · 8.5/m
Soraka da Isa#br1
Soraka · Support
1 / 9 / 15
42.1% KP
3,364
2.4% share
9,198g
30 CS · 1/m
Red side
DefeatApeйas SplitPush#BR1
Yorick · Top
7 / 5 / 3
30.3% KP
35,263
27.7% share
13,155g
228 CS · 7.4/m
87ÉDOSPORT#081
Wukong · Jungle
8 / 12 / 4
36.4% KP
19,316
15.1% share
11,715g
176 CS · 5.7/m
carros tunados#bucet
Xerath · Mid
6 / 5 / 8
42.4% KP
33,527
26.3% share
12,080g
240 CS · 7.8/m
LuWonka#LuWo
Syndra · ADC
11 / 6 / 2
39.4% KP
28,933
22.7% share
14,806g
244 CS · 7.9/m
NaFi#2005
Seraphine · Support
1 / 10 / 13
42.4% KP
10,480
8.2% share
8,963g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
