Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 59 days ago
13 / 5 / 8
K / D / A
58.3%
Kill participation
1,325.7
Damage / min
15,654g
522.1 gold / min
27
13 placed · 7 cleared
253
8.4 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatARLON BENIGNO#IGNO
Olaf · Top
6 / 11 / 7
36.1% KP
26,668
20% share
12,665g
200 CS · 6.7/m
SoloQBR#lixo
Ekko · Jungle
6 / 9 / 12
50% KP
18,198
13.6% share
13,094g
174 CS · 5.8/m
Dazai Ryuu#Klein
Renekton · Mid
9 / 11 / 8
47.2% KP
39,348
29.5% share
13,405g
247 CS · 8.2/m
carros tunados#bucet
Xerath · ADC
13 / 5 / 8
58.3% KP
39,750
29.8% share
15,654g
253 CS · 8.4/m
yang guifei#ropi
Nami · Support
2 / 8 / 20
61.1% KP
9,570
7.2% share
9,796g
28 CS · 0.9/m
Red side
Victorybeta32#ISA
Jax · Top
9 / 7 / 7
36.4% KP
33,109
21.7% share
13,664g
246 CS · 8.2/m
Kramer#Lucas
Lee Sin · Jungle
11 / 6 / 15
59.1% KP
33,444
22% share
15,955g
249 CS · 8.3/m
mqiyana#goat
Qiyana · Mid
14 / 6 / 4
40.9% KP
25,467
16.7% share
14,947g
190 CS · 6.3/m
nоte#000
Karthus · ADC
8 / 11 / 18
59.1% KP
46,357
30.4% share
15,185g
230 CS · 7.7/m
firewalkwithme#nana
Sona · Support
2 / 6 / 25
61.4% KP
13,889
9.1% share
9,875g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
