Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 58 days ago
12 / 6 / 9
K / D / A
61.8%
Kill participation
1,245.5
Damage / min
17,893g
626.7 gold / min
17
11 placed · 2 cleared
264
9.2 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBufão Demoniaco#tilta
Yone · Top
5 / 10 / 3
28.6% KP
26,647
26.7% share
11,535g
207 CS · 7.3/m
Curse#REDx
Jarvan IV · Jungle
8 / 5 / 11
67.9% KP
21,442
21.5% share
14,364g
200 CS · 7/m
Vevé#br3
Veigar · Mid
5 / 7 / 5
35.7% KP
27,103
27.1% share
12,549g
253 CS · 8.9/m
dias de chuva#222
Kai'Sa · ADC
8 / 7 / 1
32.1% KP
14,764
14.8% share
12,743g
231 CS · 8.1/m
uzent#fifi
Shen · Support
2 / 5 / 12
50% KP
9,918
9.9% share
8,868g
37 CS · 1.3/m
Red side
Victorykuropi#jhin
Gwen · Top
4 / 7 / 10
41.2% KP
31,528
24.5% share
14,261g
245 CS · 8.6/m
bellingham22#00001
Naafiri · Jungle
12 / 4 / 11
67.6% KP
33,075
25.7% share
15,474g
216 CS · 7.6/m
Leba#nvm
Ahri · Mid
4 / 8 / 8
35.3% KP
17,143
13.3% share
10,386g
213 CS · 7.5/m
carros tunados#bucet
Ezreal · ADC
12 / 6 / 9
61.8% KP
35,558
27.6% share
17,893g
264 CS · 9.2/m
murilao2#0002
Seraphine · Support
2 / 3 / 24
76.5% KP
11,322
8.8% share
9,668g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
