Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 57 days ago
0 / 9 / 8
K / D / A
32%
Kill participation
261.3
Damage / min
6,410g
246.1 gold / min
87
39 placed · 5 cleared
20
0.8 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryA K W N A I T E#A K W
Olaf · Top
7 / 6 / 4
24.4% KP
23,769
18.9% share
11,816g
197 CS · 7.6/m
pepe gaming#br1
Kha'Zix · Jungle
20 / 1 / 9
64.4% KP
39,951
31.7% share
18,973g
253 CS · 9.7/m
potato the cat#envy
Sylas · Mid
10 / 1 / 14
53.3% KP
34,933
27.7% share
12,780g
212 CS · 8.1/m
Nishina#LINDA
Seraphine · ADC
5 / 8 / 15
44.4% KP
14,492
11.5% share
10,491g
147 CS · 5.6/m
Hayilat#BIEL
Lux · Support
3 / 9 / 17
44.4% KP
12,886
10.2% share
8,900g
68 CS · 2.6/m
Red side
Defeatmeu chá#KY4
Nasus · Top
4 / 7 / 5
36% KP
21,201
27.8% share
9,538g
177 CS · 6.8/m
waste#z z
Hecarim · Jungle
1 / 9 / 7
32% KP
9,365
12.3% share
9,041g
169 CS · 6.5/m
MorreRindo#1x1
Irelia · Mid
4 / 11 / 1
20% KP
15,149
19.8% share
10,275g
220 CS · 8.4/m
Duduhh#愛憎の影
Locke · ADC
16 / 9 / 0
64% KP
23,830
31.2% share
13,489g
187 CS · 7.2/m
carros tunados#bucet
Blitzcrank · Support
0 / 9 / 8
32% KP
6,808
8.9% share
6,410g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
