Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Heimerdinger
Victory
Ranked Solo/Duo · 57 days ago
7 / 5 / 20
K / D / A
56.3%
Kill participation
1,148
Damage / min
16,080g
469.7 gold / min
27
13 placed · 3 cleared
250
7.3 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRomeroCarry#BR15
Kled · Top
8 / 6 / 11
39.6% KP
23,962
15.5% share
14,419g
269 CS · 7.9/m
Dominant Man#dope
Wukong · Jungle
20 / 8 / 5
52.1% KP
37,728
24.5% share
18,320g
246 CS · 7.2/m
ai que loucura#003
Annie · Mid
7 / 9 / 20
56.3% KP
26,803
17.4% share
12,497g
154 CS · 4.5/m
carros tunados#bucet
Heimerdinger · ADC
7 / 5 / 20
56.3% KP
39,301
25.5% share
16,080g
250 CS · 7.3/m
Diniz Batera 2#br1
Zyra · Support
6 / 6 / 19
52.1% KP
26,357
17.1% share
11,758g
45 CS · 1.3/m
Red side
Defeatxyu3#0307
Rumble · Top
2 / 15 / 5
21.2% KP
28,379
22.7% share
9,835g
150 CS · 4.4/m
Aegis#ijji
Sylas · Jungle
5 / 5 / 16
63.6% KP
30,423
24.3% share
15,610g
240 CS · 7/m
lannie#lie
Yasuo · Mid
8 / 9 / 10
54.5% KP
33,515
26.8% share
17,190g
269 CS · 7.9/m
BLUHGANGSANCHEZj#XAXA
Locke · ADC
15 / 8 / 5
60.6% KP
25,519
20.4% share
18,953g
277 CS · 8.1/m
November 26th#livia
Nautilus · Support
3 / 11 / 12
45.5% KP
7,360
5.9% share
9,944g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
