Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 53 days ago
4 / 6 / 26
K / D / A
63.8%
Kill participation
355.6
Damage / min
10,563g
340 gold / min
124
48 placed · 13 cleared
23
0.7 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatI AM SONICATEU#br1
Mordekaiser · Top
1 / 9 / 3
15.4% KP
13,942
12.3% share
9,403g
177 CS · 5.7/m
modly#BR1
Lee Sin · Jungle
3 / 8 / 12
57.7% KP
22,676
20% share
11,403g
175 CS · 5.6/m
revy#ana
Zed · Mid
14 / 9 / 1
57.7% KP
46,249
40.8% share
18,982g
231 CS · 7.4/m
Dazai Ryuu#Klein
Yunara · ADC
4 / 12 / 3
26.9% KP
19,263
17% share
15,343g
300 CS · 9.7/m
fiorajj fangirI#br1
Lulu · Support
4 / 9 / 11
57.7% KP
11,242
9.9% share
10,516g
24 CS · 0.8/m
Red side
VictoryMings#Bird
Anivia · Top
5 / 2 / 14
40.4% KP
33,996
22.6% share
13,283g
242 CS · 7.8/m
Still Standing#不屈11
Naafiri · Jungle
10 / 4 / 14
51.1% KP
31,625
21.1% share
16,701g
268 CS · 8.6/m
Selfcar3#EST
Vi · Mid
13 / 10 / 4
36.2% KP
29,515
19.7% share
13,956g
195 CS · 6.3/m
Miurensh#1603
Jhin · ADC
15 / 4 / 19
72.3% KP
43,983
29.3% share
18,943g
245 CS · 7.9/m
carros tunados#bucet
Karma · Support
4 / 6 / 26
63.8% KP
11,047
7.4% share
10,563g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
