Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 53 days ago
15 / 7 / 9
K / D / A
60%
Kill participation
1,842
Damage / min
21,249g
532.1 gold / min
31
17 placed · 6 cleared
375
9.4 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChills#BRA
Quinn · Top
6 / 10 / 8
35% KP
38,663
19.2% share
16,680g
284 CS · 7.1/m
Jiminlover#BTS1
Hecarim · Jungle
13 / 7 / 8
52.5% KP
40,022
19.9% share
19,036g
323 CS · 8.1/m
Chronøs#VOID
Viktor · Mid
5 / 4 / 9
35% KP
34,401
17.1% share
14,584g
266 CS · 6.7/m
carros tunados#bucet
Ezreal · ADC
15 / 7 / 9
60% KP
73,558
36.6% share
21,249g
375 CS · 9.4/m
kyosuke666#ccc
Karma · Support
1 / 5 / 27
70% KP
14,385
7.2% share
11,919g
55 CS · 1.4/m
Red side
Victorydistrobleid#br1
Yorick · Top
5 / 8 / 8
39.4% KP
36,914
24.8% share
17,451g
289 CS · 7.2/m
Ghtonnyor#br2
Talon · Jungle
6 / 6 / 5
33.3% KP
24,265
16.3% share
17,869g
320 CS · 8/m
GEENA#66666
Lux · Mid
11 / 7 / 12
69.7% KP
35,864
24% share
17,105g
263 CS · 6.6/m
Nanashi#1311
Lucian · ADC
9 / 7 / 8
51.5% KP
42,070
28.2% share
22,922g
398 CS · 10/m
Sr Cristo#BR1
Nami · Support
2 / 12 / 18
60.6% KP
10,030
6.7% share
11,222g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
