Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 52 days ago
9 / 2 / 17
K / D / A
59.1%
Kill participation
1,474.6
Damage / min
16,586g
541.4 gold / min
20
12 placed · 4 cleared
285
9.3 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBli#Teemo
Teemo · Top
10 / 5 / 9
43.2% KP
22,729
17.1% share
15,431g
247 CS · 8.1/m
do it for her#cisne
Kindred · Jungle
18 / 7 / 12
68.2% KP
38,708
29.1% share
17,200g
225 CS · 7.3/m
klyer#zzz
Galio · Mid
2 / 3 / 12
31.8% KP
15,414
11.6% share
10,966g
218 CS · 7.1/m
carros tunados#bucet
Xerath · ADC
9 / 2 / 17
59.1% KP
45,172
34% share
16,586g
285 CS · 9.3/m
Yan Diomande#LPZG
Karma · Support
5 / 6 / 21
59.1% KP
11,018
8.3% share
10,562g
27 CS · 0.9/m
Red side
DefeatA K W N A I T E#A K W
Olaf · Top
8 / 6 / 3
47.8% KP
21,645
22.6% share
13,494g
253 CS · 8.3/m
The HalloweeN#Hard
Udyr · Jungle
2 / 9 / 6
34.8% KP
9,957
10.4% share
11,931g
246 CS · 8/m
seixon o tal#Chovy
Lux · Mid
5 / 6 / 2
30.4% KP
23,654
24.7% share
11,705g
250 CS · 8.2/m
earthquake#lyb
Karthus · ADC
8 / 16 / 2
43.5% KP
28,940
30.2% share
13,668g
208 CS · 6.8/m
barbara#meow
Sona · Support
0 / 7 / 14
60.9% KP
11,546
12.1% share
8,201g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
