Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 51 days ago
16 / 1 / 10
K / D / A
66.7%
Kill participation
1,450
Damage / min
17,283g
703.5 gold / min
19
10 placed · 6 cleared
240
9.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOdysseus#Tróia
Rumble · Top
2 / 7 / 7
23.1% KP
24,092
21.1% share
9,121g
195 CS · 7.9/m
havertz#z k
Kayn · Jungle
16 / 2 / 7
59% KP
24,805
21.7% share
14,768g
182 CS · 7.4/m
Grevthar#BRA1
Cassiopeia · Mid
2 / 4 / 7
23.1% KP
18,010
15.8% share
8,982g
196 CS · 8/m
carros tunados#bucet
Ezreal · ADC
16 / 1 / 10
66.7% KP
35,622
31.2% share
17,283g
240 CS · 9.8/m
guigs#00000
Karma · Support
3 / 0 / 26
74.4% KP
11,678
10.2% share
9,966g
33 CS · 1.3/m
Red side
Defeathaxixe abuser#anna
Nasus · Top
6 / 8 / 3
64.3% KP
20,020
31% share
10,087g
161 CS · 6.6/m
backstage#tue30
Jarvan IV · Jungle
4 / 7 / 6
71.4% KP
12,719
19.7% share
9,224g
134 CS · 5.5/m
Kevin D Bruyne#Drake
Syndra · Mid
3 / 7 / 1
28.6% KP
12,505
19.4% share
10,812g
207 CS · 8.4/m
Kojima#ゲツヨウビ
Yunara · ADC
0 / 10 / 2
14.3% KP
9,180
14.2% share
8,983g
177 CS · 7.2/m
qzwq#sleep
Bard · Support
1 / 7 / 6
50% KP
10,158
15.7% share
6,772g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
