Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fiora
Victory
Ranked Solo/Duo · 51 days ago
6 / 3 / 5
K / D / A
22.4%
Kill participation
742.4
Damage / min
9,377g
391.8 gold / min
16
8 placed · 0 cleared
166
6.9 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatErling Haaland#Makes
Mordekaiser · Top
2 / 9 / 1
23.1% KP
16,413
23.3% share
7,901g
157 CS · 6.6/m
thewarsor33#TH33
Jayce · Jungle
4 / 12 / 1
38.5% KP
12,087
17.1% share
10,143g
157 CS · 6.6/m
ISTAYNOIDED#GABI
Yone · Mid
4 / 11 / 3
53.8% KP
21,090
29.9% share
10,554g
190 CS · 7.9/m
HotPie#0802
Jinx · ADC
2 / 8 / 2
30.8% KP
13,712
19.5% share
9,311g
189 CS · 7.9/m
TwTv dudahri#doda
Lulu · Support
1 / 9 / 7
61.5% KP
7,180
10.2% share
6,384g
17 CS · 0.7/m
Red side
Victorycarros tunados#bucet
Fiora · Top
6 / 3 / 5
22.4% KP
17,767
15.9% share
9,377g
166 CS · 6.9/m
Elucidator#zz1
Master Yi · Jungle
22 / 1 / 4
53.1% KP
29,681
26.5% share
17,298g
243 CS · 10.2/m
Aftermath#xdd
Qiyana · Mid
11 / 4 / 5
32.7% KP
24,414
21.8% share
12,484g
198 CS · 8.3/m
Kojima#ゲツヨウビ
Viktor · ADC
8 / 4 / 11
38.8% KP
28,248
25.2% share
14,114g
213 CS · 8.9/m
Horse Negs#Sabão
Bard · Support
2 / 1 / 28
61.2% KP
11,910
10.6% share
9,002g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
