Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 49 days ago
4 / 2 / 10
K / D / A
37.8%
Kill participation
426.7
Damage / min
11,085g
432.4 gold / min
24
8 placed · 1 cleared
194
7.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHLE Zeus#2005
Camille · Top
3 / 7 / 10
56.5% KP
15,621
17.3% share
9,825g
151 CS · 5.9/m
ONE TRUE KING#shin
Kindred · Jungle
5 / 11 / 4
39.1% KP
19,365
21.5% share
11,086g
166 CS · 6.5/m
Netuno#1202
Syndra · Mid
9 / 6 / 6
65.2% KP
23,828
26.4% share
12,470g
194 CS · 7.6/m
repri#鴉巣生鳳
Twitch · ADC
6 / 6 / 6
52.2% KP
22,091
24.5% share
12,385g
199 CS · 7.8/m
Tico#1911
Leona · Support
0 / 7 / 16
69.6% KP
9,326
10.3% share
6,751g
21 CS · 0.8/m
Red side
Victoryzooey deschanel#magi
Anivia · Top
10 / 4 / 16
70.3% KP
35,751
36.4% share
13,781g
182 CS · 7.1/m
anna karina#magi
Naafiri · Jungle
14 / 5 / 6
54.1% KP
22,628
23.1% share
15,361g
245 CS · 9.6/m
carros tunados#bucet
Sion · Mid
4 / 2 / 10
37.8% KP
10,937
11.1% share
11,085g
194 CS · 7.6/m
Hynashi#BR1
Viktor · ADC
4 / 3 / 6
27% KP
12,107
12.3% share
11,465g
197 CS · 7.7/m
konseki#knsk
Pantheon · Support
5 / 9 / 8
35.1% KP
16,744
17.1% share
8,534g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
