Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Normal Draft · 49 days ago
11 / 2 / 13
K / D / A
70.6%
Kill participation
1,393.6
Damage / min
17,658g
549 gold / min
27
14 placed · 1 cleared
273
8.5 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTFT Neoneo#br2
Katarina · Top
8 / 10 / 7
44.1% KP
31,033
20% share
11,606g
191 CS · 5.9/m
DomadorDeSimioS#MONO
Ivern · Jungle
3 / 6 / 20
67.6% KP
17,028
11% share
14,542g
198 CS · 6.2/m
CharmanderCulion#WASAA
Zed · Mid
8 / 9 / 5
38.2% KP
33,942
21.9% share
13,772g
215 CS · 6.7/m
carros tunados#bucet
Jhin · ADC
11 / 2 / 13
70.6% KP
44,828
28.9% share
17,658g
273 CS · 8.5/m
Sh1d0u#EGO
Senna · Support
4 / 9 / 21
73.5% KP
28,488
18.3% share
11,405g
45 CS · 1.4/m
Red side
DefeatIniquo#001
Kled · Top
10 / 6 / 6
44.4% KP
31,095
29.2% share
15,442g
242 CS · 7.5/m
nego modificado#mito
Kha'Zix · Jungle
11 / 5 / 9
55.6% KP
31,005
29.1% share
16,378g
214 CS · 6.7/m
Cassio#DEVDD
Locke · Mid
11 / 7 / 4
41.7% KP
21,636
20.3% share
12,916g
184 CS · 5.7/m
Oropo#2026
Yasuo · ADC
3 / 10 / 5
22.2% KP
6,230
5.9% share
9,586g
118 CS · 3.7/m
Thaiis#Serah
Seraphine · Support
1 / 6 / 13
38.9% KP
16,442
15.5% share
9,543g
59 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
