Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 48 days ago
7 / 6 / 14
K / D / A
47.7%
Kill participation
1,208.8
Damage / min
14,834g
538.8 gold / min
18
11 placed · 2 cleared
239
8.7 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymks sicko mode#777
Ambessa · Top
16 / 3 / 7
52.3% KP
36,594
26.3% share
14,383g
179 CS · 6.5/m
ONE TRUE KING#shin
Kindred · Jungle
17 / 7 / 11
63.6% KP
41,938
30.2% share
16,786g
193 CS · 7/m
026kHz#poo
Vladimir · Mid
2 / 4 / 12
31.8% KP
19,212
13.8% share
11,413g
217 CS · 7.9/m
carros tunados#bucet
Ezreal · ADC
7 / 6 / 14
47.7% KP
33,283
23.9% share
14,834g
239 CS · 8.7/m
cugozadinho1#ziddy
Alistar · Support
2 / 8 / 24
59.1% KP
8,058
5.8% share
9,302g
18 CS · 0.7/m
Red side
Defeathorai#sv357
Yone · Top
4 / 12 / 4
28.6% KP
20,645
16.8% share
9,727g
179 CS · 6.5/m
do it for her#cisne
Cho'Gath · Jungle
5 / 8 / 11
57.1% KP
21,340
17.3% share
10,907g
167 CS · 6.1/m
Markinn#GYN62
Annie · Mid
7 / 5 / 4
39.3% KP
28,631
23.3% share
10,838g
195 CS · 7.1/m
IDESERVEIT#bipi
Viktor · ADC
10 / 10 / 6
57.1% KP
38,583
31.3% share
13,839g
196 CS · 7.1/m
Atrasia#br1
Nami · Support
2 / 9 / 20
78.6% KP
13,912
11.3% share
8,219g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
