Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · 47 days ago
1 / 5 / 3
K / D / A
22.2%
Kill participation
471.1
Damage / min
8,156g
361.2 gold / min
20
9 placed · 3 cleared
187
8.3 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZayco#Zayco
Yone · Top
5 / 7 / 5
28.6% KP
16,585
18.5% share
9,886g
138 CS · 6.1/m
StirbNichtVorMir#HU3
Rammus · Jungle
7 / 3 / 13
57.1% KP
13,562
15.2% share
11,345g
140 CS · 6.2/m
PERFECTSUPERSTAR#123
Cassiopeia · Mid
6 / 4 / 5
31.4% KP
18,372
20.5% share
8,958g
175 CS · 7.7/m
K0GUDO SERVER DE#ΜERDA
Camille · ADC
16 / 0 / 4
57.1% KP
32,586
36.4% share
14,775g
186 CS · 8.2/m
Renanzinhooo#xDD
Nautilus · Support
1 / 4 / 19
57.1% KP
8,413
9.4% share
7,067g
27 CS · 1.2/m
Red side
Defeatwonderofvasco#qiyan
Qiyana · Top
5 / 8 / 3
44.4% KP
17,366
26.1% share
9,691g
200 CS · 8.9/m
do it for her#cisne
Cho'Gath · Jungle
8 / 5 / 4
66.7% KP
18,800
28.2% share
10,862g
165 CS · 7.3/m
Infinity1#BR2
Ekko · Mid
4 / 9 / 1
27.8% KP
15,492
23.2% share
8,506g
170 CS · 7.5/m
carros tunados#bucet
Jhin · ADC
1 / 5 / 3
22.2% KP
10,638
16% share
8,156g
187 CS · 8.3/m
in the pool#oxla
Braum · Support
0 / 8 / 7
38.9% KP
4,364
6.5% share
5,517g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
