Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 45 days ago
7 / 4 / 17
K / D / A
64.9%
Kill participation
1,371
Damage / min
10,106g
395.3 gold / min
25
12 placed · 2 cleared
169
6.6 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKIINKINGENBIN369#DKIA
Rumble · Top
4 / 5 / 9
35.1% KP
19,193
16.3% share
10,148g
198 CS · 7.7/m
XUXUCÃO TORABOGA#BAHIA
Vi · Jungle
9 / 6 / 17
70.3% KP
16,160
13.7% share
13,005g
186 CS · 7.3/m
carros tunados#bucet
Xerath · Mid
7 / 4 / 17
64.9% KP
35,051
29.7% share
10,106g
169 CS · 6.6/m
Velaryth#348
Yunara · ADC
10 / 5 / 12
59.5% KP
33,069
28% share
17,013g
273 CS · 10.7/m
cinnamoroll#2506
Nami · Support
7 / 4 / 22
78.4% KP
14,604
12.4% share
9,501g
20 CS · 0.8/m
Red side
DefeatErling Haaland#Makes
Mordekaiser · Top
13 / 4 / 4
70.8% KP
29,444
36.1% share
15,667g
216 CS · 8.4/m
Chosen#CHS
Lee Sin · Jungle
5 / 8 / 4
37.5% KP
10,632
13.1% share
9,738g
155 CS · 6.1/m
Sanji#KR2
Ahri · Mid
1 / 6 / 7
33.3% KP
17,160
21.1% share
8,292g
198 CS · 7.7/m
Ukyo#0606B
Xayah · ADC
5 / 9 / 3
33.3% KP
17,075
21% share
11,540g
178 CS · 7/m
Freedon#br1
Bard · Support
0 / 10 / 9
37.5% KP
7,152
8.8% share
6,595g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
