Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 43 days ago
16 / 7 / 19
K / D / A
54.7%
Kill participation
1,655.6
Damage / min
20,855g
575.6 gold / min
19
15 placed · 2 cleared
285
7.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Teemo · Top
12 / 8 / 8
47.6% KP
46,370
29% share
16,508g
293 CS · 8.1/m
StirbNichtVorMir#HU3
Rammus · Jungle
11 / 7 / 14
59.5% KP
27,233
17% share
17,185g
255 CS · 7/m
Peteruso#br1
Akshan · Mid
10 / 14 / 6
38.1% KP
41,261
25.8% share
16,486g
237 CS · 6.5/m
GuoliverX#mel
Seraphine · ADC
7 / 17 / 11
42.9% KP
28,538
17.8% share
12,740g
161 CS · 4.4/m
ivaD#Avê
Nautilus · Support
2 / 18 / 19
50% KP
16,641
10.4% share
9,797g
30 CS · 0.8/m
Red side
VictoryDessendre Canvas#verso
Aatrox · Top
16 / 8 / 9
39.1% KP
43,890
23% share
17,864g
267 CS · 7.4/m
fellas#box
Shaco · Jungle
8 / 2 / 21
45.3% KP
33,859
17.7% share
15,458g
195 CS · 5.4/m
Tkk#BR2
Syndra · Mid
8 / 12 / 14
34.4% KP
27,643
14.5% share
14,600g
220 CS · 6.1/m
carros tunados#bucet
Jhin · ADC
16 / 7 / 19
54.7% KP
59,987
31.4% share
20,855g
285 CS · 7.9/m
kaiks#kaiks
Pyke · Support
16 / 13 / 17
51.6% KP
25,500
13.4% share
14,552g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
