Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 43 days ago
9 / 8 / 6
K / D / A
57.7%
Kill participation
940.7
Damage / min
16,919g
505.3 gold / min
35
15 placed · 7 cleared
288
8.6 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
9 / 1 / 8
38.6% KP
39,754
25.7% share
16,855g
314 CS · 9.4/m
caiozera ツ#ego
Kayn · Jungle
15 / 8 / 3
40.9% KP
31,854
20.6% share
18,740g
292 CS · 8.7/m
backstage#tue30
Zed · Mid
10 / 4 / 3
29.5% KP
26,323
17% share
16,470g
236 CS · 7/m
too sharp 4u#r10
Kog'Maw · ADC
7 / 8 / 12
43.2% KP
49,972
32.3% share
18,884g
319 CS · 9.5/m
in the pool#oxla
Lulu · Support
3 / 5 / 21
54.5% KP
6,622
4.3% share
11,626g
30 CS · 0.9/m
Red side
Defeatquero injustica#feIca
Ryze · Top
0 / 11 / 5
19.2% KP
11,463
10.7% share
12,022g
309 CS · 9.2/m
juny#misa
Gwen · Jungle
6 / 12 / 7
50% KP
26,265
24.5% share
15,001g
215 CS · 6.4/m
Kojima#ゲツヨウビ
Syndra · Mid
7 / 8 / 4
42.3% KP
25,265
23.6% share
13,594g
257 CS · 7.7/m
carros tunados#bucet
Ezreal · ADC
9 / 8 / 6
57.7% KP
31,499
29.4% share
16,919g
288 CS · 8.6/m
gwenix#hoopa
Karma · Support
4 / 5 / 17
80.8% KP
12,631
11.8% share
10,882g
47 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
