Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Defeat
Ranked Solo/Duo · 29 days ago
3 / 11 / 21
K / D / A
57.1%
Kill participation
510.8
Damage / min
11,050g
296.1 gold / min
152
69 placed · 18 cleared
32
0.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySYNK DIVE#AESPA
Karma · Top
4 / 9 / 15
48.7% KP
26,606
17.8% share
13,611g
189 CS · 5.1/m
Levi#zin
Trundle · Jungle
4 / 7 / 10
35.9% KP
18,295
12.2% share
14,255g
236 CS · 6.3/m
Dark Harvest#win
Kassadin · Mid
20 / 5 / 6
66.7% KP
50,060
33.5% share
24,242g
304 CS · 8.1/m
Hiram#br1
Varus · ADC
8 / 13 / 13
53.8% KP
42,282
28.3% share
19,764g
294 CS · 7.9/m
Shiny Abra#BR1
Alistar · Support
3 / 8 / 21
61.5% KP
12,171
8.1% share
11,942g
39 CS · 1/m
Red side
Defeat虎牙丶北境CC#111
Lux · Top
8 / 8 / 12
47.6% KP
30,292
18% share
14,944g
246 CS · 6.6/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
6 / 8 / 17
54.8% KP
24,676
14.6% share
16,588g
272 CS · 7.3/m
SPARTANPRIMEMODE#41229
Aurora · Mid
11 / 5 / 15
61.9% KP
50,756
30.1% share
15,162g
211 CS · 5.7/m
theploze#6872
Aurelion Sol · ADC
14 / 8 / 15
69% KP
43,888
26% share
19,877g
264 CS · 7.1/m
carros tunados#bucet
Poppy · Support
3 / 11 / 21
57.1% KP
19,061
11.3% share
11,050g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
