Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 29 days ago
4 / 4 / 22
K / D / A
60.5%
Kill participation
385.7
Damage / min
9,900g
372.9 gold / min
97
42 placed · 11 cleared
25
0.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryi came back#22222
Yunara · Top
4 / 10 / 12
37.2% KP
14,909
14.5% share
11,625g
184 CS · 6.9/m
potato the cat#envy
Vi · Jungle
10 / 2 / 11
48.8% KP
18,462
18% share
15,493g
212 CS · 8/m
Peragrador#BR1
Katarina · Mid
19 / 4 / 5
55.8% KP
34,440
33.5% share
16,893g
191 CS · 7.2/m
spicy banana#222
Caitlyn · ADC
6 / 8 / 11
39.5% KP
24,798
24.1% share
13,053g
220 CS · 8.3/m
carros tunados#bucet
Bard · Support
4 / 4 / 22
60.5% KP
10,240
10% share
9,900g
25 CS · 0.9/m
Red side
DefeatMaxterium#105
Varus · Top
5 / 8 / 6
40.7% KP
14,300
14.8% share
10,603g
173 CS · 6.5/m
too sharp 4u#r10
Lee Sin · Jungle
7 / 9 / 12
70.4% KP
21,793
22.6% share
12,586g
168 CS · 6.3/m
Zayco#Zayco
Yone · Mid
7 / 9 / 6
48.1% KP
20,063
20.8% share
12,046g
208 CS · 7.8/m
Meito#GHUL
Karthus · ADC
4 / 10 / 6
37% KP
29,179
30.2% share
11,189g
221 CS · 8.3/m
celesticka#medo
Sona · Support
4 / 7 / 14
66.7% KP
11,188
11.6% share
8,454g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
