Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · 20 days ago
11 / 7 / 7
K / D / A
62.1%
Kill participation
1,278.5
Damage / min
14,930g
557.1 gold / min
24
13 placed · 1 cleared
211
7.9 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat7REX Hakari#愛憎の影
Ambessa · Top
2 / 10 / 8
34.5% KP
14,739
13.6% share
8,934g
184 CS · 6.9/m
XUXUCÃO TORABOGA#BAHIA
Shaco · Jungle
9 / 9 / 9
62.1% KP
23,102
21.2% share
12,702g
172 CS · 6.4/m
sing 4 da moment#90210
Swain · Mid
4 / 7 / 16
69% KP
26,661
24.5% share
10,078g
181 CS · 6.8/m
carros tunados#bucet
Jhin · ADC
11 / 7 / 7
62.1% KP
34,264
31.5% share
14,930g
211 CS · 7.9/m
celesticka#medo
Janna · Support
3 / 9 / 17
69% KP
9,967
9.2% share
9,348g
28 CS · 1/m
Red side
VictoryPink Matter#1009
Rumble · Top
7 / 3 / 12
45.2% KP
29,883
22.2% share
14,753g
239 CS · 8.9/m
SUCATA BABY#CRAZY
Jarvan IV · Jungle
20 / 5 / 18
90.5% KP
38,997
29% share
17,847g
202 CS · 7.5/m
haxixe abuser#anna
Brand · Mid
4 / 5 / 15
45.2% KP
30,421
22.6% share
11,090g
193 CS · 7.2/m
sask#寂しさ
Yunara · ADC
4 / 10 / 7
26.2% KP
21,375
15.9% share
13,181g
220 CS · 8.2/m
uzent#fifi
Camille · Support
7 / 6 / 13
47.6% KP
13,939
10.4% share
10,829g
39 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
