Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 19 days ago
1 / 5 / 10
K / D / A
45.8%
Kill participation
285.7
Damage / min
8,778g
313.9 gold / min
119
52 placed · 13 cleared
32
1.1 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVKS NEXT TOPKING#crown
Aatrox · Top
1 / 7 / 4
22.7% KP
17,746
17.6% share
8,415g
202 CS · 7.2/m
too sharp 4u#r10
Qiyana · Jungle
4 / 6 / 8
54.5% KP
20,455
20.3% share
11,439g
215 CS · 7.7/m
cristal#relly
Aurora · Mid
13 / 3 / 4
77.3% KP
33,037
32.7% share
13,978g
227 CS · 8.1/m
In Red#Noxus
Viktor · ADC
3 / 3 / 7
45.5% KP
22,776
22.6% share
11,781g
235 CS · 8.4/m
murilao2#0002
Alistar · Support
1 / 5 / 13
63.6% KP
6,912
6.8% share
7,157g
20 CS · 0.7/m
Red side
Victorynicklink#12345
Jax · Top
6 / 1 / 1
29.2% KP
15,741
16.4% share
14,395g
259 CS · 9.3/m
Kohls#peace
Hecarim · Jungle
5 / 4 / 12
70.8% KP
30,055
31.3% share
14,021g
261 CS · 9.3/m
Espargues#br1
Sylas · Mid
5 / 4 / 7
50% KP
19,570
20.4% share
11,160g
215 CS · 7.7/m
ONE TRUE KING#shin
Yunara · ADC
7 / 8 / 3
41.7% KP
22,640
23.6% share
13,381g
210 CS · 7.5/m
carros tunados#bucet
Lulu · Support
1 / 5 / 10
45.8% KP
7,989
8.3% share
8,778g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
