Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 4 days ago
3 / 8 / 19
K / D / A
73.3%
Kill participation
517.7
Damage / min
9,367g
338.2 gold / min
97
45 placed · 9 cleared
19
0.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStark#1612
Quinn · Top
10 / 6 / 12
55% KP
36,699
27.2% share
14,888g
231 CS · 8.3/m
meno frio#157
Karthus · Jungle
10 / 7 / 17
67.5% KP
34,909
25.9% share
15,155g
239 CS · 8.6/m
Saifer#KING
Lucian · Mid
11 / 7 / 14
62.5% KP
32,880
24.4% share
14,088g
189 CS · 6.8/m
DEMACIA NUBÃO#GAREN
Jax · ADC
8 / 6 / 13
52.5% KP
25,268
18.7% share
14,650g
190 CS · 6.9/m
BichaMuda#171
Soraka · Support
1 / 5 / 24
62.5% KP
5,048
3.7% share
8,556g
21 CS · 0.8/m
Red side
DefeatZEUSKHANSHYSIWOO#TOP
Renekton · Top
4 / 10 / 5
30% KP
13,641
14% share
11,008g
190 CS · 6.9/m
MINI FAKERR#br1
Ekko · Jungle
9 / 4 / 7
53.3% KP
26,914
27.7% share
12,852g
203 CS · 7.3/m
PERFECTSUPERSTAR#123
Locke · Mid
13 / 7 / 6
63.3% KP
28,671
29.5% share
13,930g
188 CS · 6.8/m
VladSuo#Yasuo
Yasuo · ADC
1 / 11 / 6
23.3% KP
13,732
14.1% share
10,361g
201 CS · 7.3/m
carros tunados#bucet
Nautilus · Support
3 / 8 / 19
73.3% KP
14,339
14.7% share
9,367g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
