Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 2 days ago
4 / 3 / 12
K / D / A
53.3%
Kill participation
332.8
Damage / min
8,631g
371.5 gold / min
72
35 placed · 13 cleared
32
1.4 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPl4gue#Doc
Renekton · Top
6 / 5 / 2
26.7% KP
21,761
23.6% share
9,590g
171 CS · 7.4/m
fleurie#luv
Talon · Jungle
5 / 0 / 7
40% KP
12,171
13.2% share
11,566g
229 CS · 9.9/m
Korantemaa#dioge
Akali · Mid
12 / 1 / 3
50% KP
28,830
31.3% share
13,890g
234 CS · 10.1/m
Meito#GHUL
Karthus · ADC
3 / 4 / 6
30% KP
21,549
23.4% share
10,451g
209 CS · 9/m
carros tunados#bucet
Bard · Support
4 / 3 / 12
53.3% KP
7,733
8.4% share
8,631g
32 CS · 1.4/m
Red side
DefeatPIJACK#GOD
Aatrox · Top
4 / 7 / 2
46.2% KP
22,825
32.9% share
10,534g
177 CS · 7.6/m
adrian#vvi2
Kindred · Jungle
3 / 5 / 5
61.5% KP
11,730
16.9% share
9,911g
172 CS · 7.4/m
Unlimited Swords#br1
Locke · Mid
4 / 8 / 0
30.8% KP
13,423
19.3% share
9,838g
173 CS · 7.4/m
winwinwin#KR07
Kalista · ADC
1 / 7 / 3
30.8% KP
14,840
21.4% share
9,869g
212 CS · 9.1/m
Horse Negs#Sabão
Renata Glasc · Support
1 / 3 / 8
69.2% KP
6,595
9.5% share
7,048g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
