Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Summoner's Rift · 192 days ago
24 / 6 / 9
K / D / A
66%
Kill participation
2,579.2
Damage / min
25,102g
1,029.5 gold / min
21
3 placed · 1 cleared
181
7.4 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCamper#9042
Sett · Top
9 / 12 / 8
33.3% KP
35,191
23.8% share
18,406g
98 CS · 4/m
愛してます#AZRA
Garen · Jungle
7 / 9 / 3
19.6% KP
18,793
12.7% share
18,035g
95 CS · 3.9/m
Çirkin Krallll#TR1
Yone · Mid
8 / 9 / 5
25.5% KP
23,906
16.2% share
19,133g
127 CS · 5.2/m
aßa#wrld
Samira · ADC
19 / 11 / 8
52.9% KP
40,729
27.5% share
21,017g
125 CS · 5.1/m
BaronDelen8000#TR bt
Pantheon · Support
8 / 9 / 14
43.1% KP
29,390
19.9% share
18,884g
47 CS · 1.9/m
Red side
VictoryYatalakMühendisi#ZART
Teemo · Top
8 / 13 / 15
46% KP
47,315
25.1% share
20,733g
106 CS · 4.3/m
yetis arkamdan#nrcst
Talon · Jungle
24 / 6 / 9
66% KP
62,890
33.4% share
25,102g
181 CS · 7.4/m
ATDÖLÜ#031
Yasuo · Mid
5 / 7 / 10
30% KP
20,862
11.1% share
20,360g
193 CS · 7.9/m
sickbetmyblood#askim
Jinx · ADC
11 / 13 / 17
56% KP
42,816
22.7% share
22,837g
95 CS · 3.9/m
KCMDMG#TR1
Senna · Support
2 / 12 / 20
44% KP
14,570
7.7% share
20,147g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
