Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Summoner's Rift · 192 days ago
26 / 7 / 7
K / D / A
56.9%
Kill participation
2,463.4
Damage / min
26,148g
969 gold / min
18
3 placed · 1 cleared
212
7.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKudüs Prensi#TR2
Kog'Maw · Top
15 / 10 / 8
39.7% KP
31,996
21.8% share
24,098g
193 CS · 7.2/m
yetis arkamdan#nrcst
Talon · Jungle
26 / 7 / 7
56.9% KP
66,472
45.3% share
26,148g
212 CS · 7.9/m
CarnivalGames#TR1
Miss Fortune · Mid
11 / 9 / 7
31% KP
29,323
20% share
23,004g
202 CS · 7.5/m
pipili nisa#zai
Lux · ADC
1 / 13 / 3
6.9% KP
3,158
2.2% share
20,837g
23 CS · 0.9/m
HacıOyunda#5457
Shen · Support
5 / 4 / 15
34.5% KP
15,897
10.8% share
20,845g
59 CS · 2.2/m
Red side
DefeatSHG The deathr#TR1
Caitlyn · Top
14 / 15 / 2
37.2% KP
45,646
31.8% share
26,328g
220 CS · 8.2/m
Cara filia lunae#Karl
Evelynn · Jungle
4 / 12 / 6
23.3% KP
17,100
11.9% share
19,678g
153 CS · 5.7/m
DarkSaga#DSE
Fizz · Mid
3 / 11 / 3
14% KP
19,609
13.7% share
20,471g
97 CS · 3.6/m
ZEUSV4#berat
Ahri · ADC
16 / 11 / 6
51.2% KP
44,179
30.8% share
22,800g
167 CS · 6.2/m
HI AM ZİGS#5614
Pantheon · Support
6 / 9 / 8
32.6% KP
17,003
11.8% share
19,520g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
