Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Summoner's Rift · 192 days ago
24 / 7 / 15
K / D / A
62.9%
Kill participation
2,572.5
Damage / min
27,723g
937.1 gold / min
22
4 placed · 2 cleared
178
6 CS / min
Objective control
3
Dragons
1
Baron
15
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
12
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLeontief35#HBB
Master Yi · Top
6 / 15 / 6
21.4% KP
21,401
12.4% share
23,782g
165 CS · 5.6/m
bir liran var mı#aoe
Aatrox · Jungle
12 / 8 / 5
30.4% KP
35,849
20.8% share
28,052g
267 CS · 9/m
NEX VOLTRİM#3094
Yasuo · Mid
10 / 9 / 7
30.4% KP
35,832
20.8% share
24,323g
123 CS · 4.2/m
samira#15ff
Irelia · ADC
13 / 16 / 12
44.6% KP
50,799
29.5% share
26,255g
198 CS · 6.7/m
control#6 6
Akali · Support
15 / 14 / 4
33.9% KP
28,527
16.5% share
22,048g
54 CS · 1.8/m
Red side
Defeatmaxilife#AKP
Ashe · Top
4 / 9 / 24
45.2% KP
32,496
13.6% share
23,279g
73 CS · 2.5/m
yetis arkamdan#nrcst
Talon · Jungle
24 / 7 / 15
62.9% KP
76,102
32% share
27,723g
178 CS · 6/m
keep your mind#TR1
Malzahar · Mid
13 / 12 / 13
41.9% KP
48,393
20.3% share
24,934g
198 CS · 6.7/m
BlackSteeLL#1903
Brand · ADC
9 / 15 / 16
40.3% KP
42,377
17.8% share
24,343g
120 CS · 4.1/m
magiciane#TR1
Shaco · Support
12 / 13 / 16
45.2% KP
38,713
16.3% share
24,060g
79 CS · 2.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
