Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 189 days ago
20 / 4 / 8
K / D / A
54.9%
Kill participation
1,639.7
Damage / min
18,282g
704.5 gold / min
19
4 placed · 2 cleared
270
10.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatproplayers17#1326
Warwick · Top
9 / 12 / 7
57.1% KP
32,884
36.7% share
12,890g
156 CS · 6/m
hayin avize#TR1
Lee Sin · Jungle
3 / 10 / 8
39.3% KP
10,570
11.8% share
9,026g
124 CS · 4.8/m
CEMILDEN HAMILE#evet
Anivia · Mid
5 / 6 / 4
32.1% KP
15,825
17.6% share
9,511g
176 CS · 6.8/m
DAĞ TKM#1717
Miss Fortune · ADC
2 / 10 / 6
28.6% KP
11,235
12.5% share
9,269g
157 CS · 6.1/m
TorMenT5#TR1
Lux · Support
9 / 13 / 3
42.9% KP
19,204
21.4% share
11,295g
112 CS · 4.3/m
Red side
VictoryHombre#1547
Mordekaiser · Top
8 / 10 / 10
35.3% KP
22,075
18% share
11,460g
146 CS · 5.6/m
yetis arkamdan#nrcst
Talon · Jungle
20 / 4 / 8
54.9% KP
42,550
34.7% share
18,282g
270 CS · 10.4/m
Byoade#OXY1
Vladimir · Mid
10 / 5 / 6
31.4% KP
29,156
23.8% share
13,770g
218 CS · 8.4/m
TBMM#TBMM
Jinx · ADC
9 / 6 / 4
25.5% KP
16,311
13.3% share
14,041g
206 CS · 7.9/m
W D Y W F M#swe
Blitzcrank · Support
4 / 3 / 18
43.1% KP
12,407
10.1% share
9,401g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
