Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 189 days ago
13 / 1 / 11
K / D / A
58.5%
Kill participation
1,269.6
Damage / min
18,527g
523.9 gold / min
45
5 placed · 10 cleared
305
8.6 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLA e#4568
Garen · Top
8 / 5 / 5
38.2% KP
31,717
25.3% share
15,231g
289 CS · 8.2/m
Katarima#TR1
Kayn · Jungle
5 / 12 / 7
35.3% KP
25,801
20.6% share
13,148g
237 CS · 6.7/m
testotaylan#2626
Ahri · Mid
7 / 9 / 2
26.5% KP
21,084
16.8% share
12,261g
213 CS · 6/m
sevgisizbüyüdüm9#TR1
Smolder · ADC
12 / 6 / 3
44.1% KP
35,702
28.5% share
16,384g
287 CS · 8.1/m
APHELI0S#Alune
Sona · Support
2 / 9 / 16
52.9% KP
10,859
8.7% share
10,604g
25 CS · 0.7/m
Red side
Victoryleyâlim#TR1
Sett · Top
3 / 10 / 4
17.1% KP
21,878
12.6% share
13,181g
235 CS · 6.6/m
yetis arkamdan#nrcst
Qiyana · Jungle
13 / 1 / 11
58.5% KP
44,900
25.9% share
18,527g
305 CS · 8.6/m
W D Y W F M#swe
Mel · Mid
16 / 3 / 8
58.5% KP
59,609
34.4% share
18,924g
320 CS · 9/m
hofnung#TR2
Yunara · ADC
4 / 13 / 6
24.4% KP
20,458
11.8% share
16,865g
279 CS · 7.9/m
MİTİLLİ#1824
Jarvan IV · Support
5 / 7 / 18
56.1% KP
26,532
15.3% share
13,173g
76 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
