Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 188 days ago
15 / 3 / 5
K / D / A
46.5%
Kill participation
1,111.1
Damage / min
14,051g
586.3 gold / min
13
3 placed · 1 cleared
224
9.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRâver#tr2
Malphite · Top
9 / 7 / 2
57.9% KP
16,234
26.1% share
10,753g
134 CS · 5.6/m
sül#TR1
Amumu · Jungle
7 / 6 / 6
68.4% KP
20,293
32.6% share
11,452g
158 CS · 6.6/m
Supportable#1412
Fizz · Mid
2 / 12 / 1
15.8% KP
11,548
18.6% share
8,066g
169 CS · 7.1/m
eskiden iyiydim#1283
Yunara · ADC
1 / 11 / 1
10.5% KP
10,419
16.7% share
9,131g
173 CS · 7.2/m
Lumberjacx#1938
Soraka · Support
0 / 7 / 7
36.8% KP
3,710
6% share
6,533g
39 CS · 1.6/m
Red side
Victoryorhan yegu#sliim
Rumble · Top
4 / 6 / 9
30.2% KP
18,971
18.9% share
10,151g
182 CS · 7.6/m
yetis arkamdan#nrcst
Talon · Jungle
15 / 3 / 5
46.5% KP
26,629
26.6% share
14,051g
224 CS · 9.3/m
iced americano#swe
Ahri · Mid
18 / 2 / 4
51.2% KP
35,218
35.2% share
13,655g
215 CS · 9/m
dazlaQQ#TR1
Ashe · ADC
3 / 7 / 11
32.6% KP
12,277
12.3% share
9,612g
159 CS · 6.6/m
Augustus Hill v4#TR1
Yuumi · Support
3 / 1 / 18
48.8% KP
7,031
7% share
7,471g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
