Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 188 days ago
11 / 5 / 15
K / D / A
68.4%
Kill participation
1,056.6
Damage / min
17,132g
551.5 gold / min
19
8 placed · 0 cleared
260
8.4 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydesteksi#sup
Garen · Top
2 / 6 / 2
10.5% KP
14,710
11.9% share
10,879g
213 CS · 6.9/m
yetis arkamdan#nrcst
Ekko · Jungle
11 / 5 / 15
68.4% KP
32,825
26.6% share
17,132g
260 CS · 8.4/m
iced americano#swe
Syndra · Mid
6 / 7 / 17
60.5% KP
23,791
19.3% share
13,222g
212 CS · 6.8/m
IRCMarlboroTouch#00000
Vayne · ADC
14 / 6 / 11
65.8% KP
29,918
24.3% share
17,875g
198 CS · 6.4/m
donki monki#7196
Senna · Support
5 / 11 / 16
55.3% KP
22,017
17.9% share
11,793g
38 CS · 1.2/m
Red side
Defeatorhan yegu#sliim
Shen · Top
5 / 4 / 11
45.7% KP
25,334
21.2% share
13,060g
259 CS · 8.3/m
DİŞ TEKNİSYENİ#TR1
Jarvan IV · Jungle
8 / 12 / 18
74.3% KP
22,782
19% share
14,328g
189 CS · 6.1/m
Mekanik Elçi#TR1
Fizz · Mid
11 / 8 / 10
60% KP
29,292
24.5% share
12,251g
183 CS · 5.9/m
kaxolax#5411
Jhin · ADC
8 / 8 / 10
51.4% KP
33,550
28% share
13,521g
191 CS · 6.1/m
Cody R#TR1
Janna · Support
3 / 6 / 22
71.4% KP
8,727
7.3% share
9,943g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
