Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 187 days ago
16 / 6 / 11
K / D / A
64.3%
Kill participation
1,580.5
Damage / min
20,267g
636.3 gold / min
20
3 placed · 1 cleared
235
7.4 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatadex#vsp
Volibear · Top
4 / 10 / 7
25.6% KP
24,944
16.6% share
9,950g
152 CS · 4.8/m
Marek Hamśìk#SYDM
Ambessa · Jungle
10 / 3 / 8
41.9% KP
29,735
19.8% share
15,708g
219 CS · 6.9/m
Mafimood#TR1
LeBlanc · Mid
18 / 7 / 11
67.4% KP
45,426
30.2% share
15,034g
178 CS · 5.6/m
asuna#sword
Kai'Sa · ADC
10 / 12 / 9
44.2% KP
43,830
29.2% share
14,404g
218 CS · 6.8/m
Singularity#00042
Soraka · Support
1 / 10 / 23
55.8% KP
6,269
4.2% share
10,151g
39 CS · 1.2/m
Red side
Victoryiced americano#swe
Darius · Top
6 / 6 / 5
26.2% KP
20,755
13.2% share
13,510g
260 CS · 8.2/m
yetis arkamdan#nrcst
Ekko · Jungle
16 / 6 / 11
64.3% KP
50,339
32.1% share
20,267g
235 CS · 7.4/m
Tilki#Gece
Azir · Mid
9 / 13 / 5
33.3% KP
28,083
17.9% share
12,498g
169 CS · 5.3/m
TonyTony Chopper#5050
Ezreal · ADC
4 / 11 / 8
28.6% KP
30,553
19.5% share
13,240g
204 CS · 6.4/m
ŞERİAT KANUNDUR#İSLAM
Bard · Support
7 / 7 / 18
59.5% KP
27,222
17.3% share
13,007g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
