Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 186 days ago
14 / 5 / 5
K / D / A
52.8%
Kill participation
811
Damage / min
16,092g
527.3 gold / min
19
4 placed · 2 cleared
229
7.5 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRivkingg#TR1
Yone · Top
4 / 12 / 4
22.2% KP
17,540
16.2% share
10,892g
199 CS · 6.5/m
yetis arkamdan#nrcst
Ekko · Jungle
14 / 5 / 5
52.8% KP
24,748
22.9% share
16,092g
229 CS · 7.5/m
HuooAnn#TR1
Yasuo · Mid
1 / 12 / 6
19.4% KP
10,783
10% share
10,873g
209 CS · 6.8/m
marco asensio#99999
Aphelios · ADC
13 / 9 / 7
55.6% KP
30,760
28.4% share
16,853g
214 CS · 7/m
İTÜAYAZAĞAKAMPÜS#TR1
Bard · Support
4 / 5 / 22
72.2% KP
24,314
22.5% share
11,532g
35 CS · 1.1/m
Red side
VictoryTONNYMONTONAAA#MYY
Akali · Top
14 / 7 / 5
44.2% KP
35,452
26.2% share
15,281g
219 CS · 7.2/m
where is es#2102
Graves · Jungle
10 / 7 / 12
51.2% KP
30,628
22.7% share
16,135g
265 CS · 8.7/m
Zed Corleone#000
Zed · Mid
10 / 7 / 7
39.5% KP
33,748
25% share
13,712g
186 CS · 6.1/m
eyyobeko#3376
Kai'Sa · ADC
5 / 9 / 11
37.2% KP
23,742
17.6% share
14,458g
231 CS · 7.6/m
Ladyboy Ahmet#1903
Lulu · Support
4 / 6 / 23
62.8% KP
11,571
8.6% share
10,369g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
