Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 185 days ago
24 / 3 / 6
K / D / A
65.2%
Kill participation
2,060.4
Damage / min
19,660g
765.5 gold / min
19
5 placed · 1 cleared
261
10.2 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSchwarzfalke#SFK
Olaf · Top
7 / 12 / 0
25% KP
19,586
19.8% share
11,054g
176 CS · 6.9/m
my game my rules#999
Mordekaiser · Jungle
1 / 9 / 4
17.9% KP
12,527
12.7% share
8,763g
145 CS · 5.6/m
ııIIııIIıı#TR1
Vladimir · Mid
4 / 6 / 3
25% KP
21,572
21.8% share
10,903g
204 CS · 7.9/m
人生若只如初见#希特勒
Samira · ADC
11 / 11 / 5
57.1% KP
27,455
27.8% share
14,441g
154 CS · 6/m
TopeKsante#Sante
K'Sante · Support
5 / 8 / 11
57.1% KP
17,744
17.9% share
10,121g
43 CS · 1.7/m
Red side
Victory1715#TR1
Yasuo · Top
16 / 6 / 5
45.7% KP
43,038
28.6% share
15,783g
225 CS · 8.8/m
yetis arkamdan#nrcst
Talon · Jungle
24 / 3 / 6
65.2% KP
52,917
35.2% share
19,660g
261 CS · 10.2/m
Suvay#30 01
Aurelion Sol · Mid
3 / 5 / 14
37% KP
28,595
19% share
10,084g
170 CS · 6.6/m
JellyTime#1243
Draven · ADC
2 / 8 / 4
13% KP
18,063
12% share
12,236g
192 CS · 7.5/m
Phyros#5858
Soraka · Support
1 / 6 / 23
52.2% KP
7,714
5.1% share
8,929g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
