Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 185 days ago
8 / 5 / 10
K / D / A
40%
Kill participation
1,188.8
Damage / min
16,173g
460.6 gold / min
28
14 placed · 1 cleared
257
7.3 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyetis arkamdan#nrcst
Ekko · Top
8 / 5 / 10
40% KP
41,745
22.1% share
16,173g
257 CS · 7.3/m
TRACLON#TR1
Dr. Mundo · Jungle
11 / 3 / 19
66.7% KP
38,430
20.4% share
17,794g
240 CS · 6.8/m
Khongar#EUW
Diana · Mid
6 / 13 / 13
42.2% KP
38,051
20.2% share
15,568g
248 CS · 7.1/m
SweLeNaS1k3n#2007
Aphelios · ADC
5 / 13 / 12
37.8% KP
32,347
17.2% share
14,835g
208 CS · 5.9/m
BrandAlemdar#TR1
Pantheon · Support
15 / 11 / 15
66.7% KP
37,904
20.1% share
15,756g
69 CS · 2/m
Red side
DefeatRüzgarın sesi#TR7
Malphite · Top
8 / 6 / 6
31.1% KP
29,104
14.5% share
12,858g
228 CS · 6.5/m
Bana Bi Kaisa#lnx
Ambessa · Jungle
8 / 6 / 14
48.9% KP
57,298
28.5% share
16,662g
272 CS · 7.7/m
Canzepp#MDT
Sylas · Mid
16 / 10 / 8
53.3% KP
48,978
24.4% share
15,981g
206 CS · 5.9/m
DarwinAD#ACE
Caitlyn · ADC
7 / 14 / 14
46.7% KP
34,649
17.3% share
15,038g
216 CS · 6.2/m
SGT#TR1
Morgana · Support
6 / 9 / 20
57.8% KP
30,681
15.3% share
12,101g
46 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
