Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 184 days ago
24 / 2 / 8
K / D / A
65.3%
Kill participation
1,622.3
Damage / min
18,960g
716.4 gold / min
31
5 placed · 4 cleared
267
10.1 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryi wanna rockkkkk#bobme
K'Sante · Top
2 / 10 / 9
22.4% KP
16,315
13% share
9,730g
140 CS · 5.3/m
yetis arkamdan#nrcst
Talon · Jungle
24 / 2 / 8
65.3% KP
42,937
34.1% share
18,960g
267 CS · 10.1/m
Senqai#5896
Viktor · Mid
10 / 5 / 8
36.7% KP
34,847
27.7% share
14,448g
237 CS · 9/m
死亡代理人#カラス
Samira · ADC
12 / 4 / 10
44.9% KP
24,673
19.6% share
15,513g
194 CS · 7.3/m
Yatø#6666
Nautilus · Support
1 / 5 / 18
38.8% KP
7,049
5.6% share
8,872g
31 CS · 1.2/m
Red side
DefeatGod of Darîus#GOD
Darius · Top
10 / 7 / 1
42.3% KP
23,704
25.3% share
13,116g
233 CS · 8.8/m
light#打火机
Ambessa · Jungle
4 / 10 / 7
42.3% KP
17,900
19.1% share
9,710g
165 CS · 6.2/m
tansu ciller#otan4
Mel · Mid
6 / 10 / 3
34.6% KP
16,493
17.6% share
11,266g
151 CS · 5.7/m
NaNayka#99999
Kog'Maw · ADC
6 / 14 / 6
46.2% KP
30,699
32.8% share
11,571g
162 CS · 6.1/m
LIUBAIHUSHEN#TR1
Milio · Support
0 / 8 / 15
57.7% KP
4,769
5.1% share
7,635g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
