Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Ranked Solo/Duo · 183 days ago
13 / 7 / 0
K / D / A
68.4%
Kill participation
936.1
Damage / min
15,067g
551.6 gold / min
18
6 placed · 0 cleared
181
6.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMikail#8147
Heimerdinger · Top
2 / 11 / 1
15.8% KP
24,107
29.8% share
9,750g
190 CS · 7/m
yetis arkamdan#nrcst
Talon · Jungle
13 / 7 / 0
68.4% KP
25,571
31.6% share
15,067g
181 CS · 6.6/m
SANSAR34#SALVO
Cassiopeia · Mid
2 / 10 / 2
21.1% KP
14,282
17.6% share
9,448g
208 CS · 7.6/m
KC NEXT ADKING#KRAL
Yunara · ADC
2 / 12 / 3
26.3% KP
11,921
14.7% share
10,209g
197 CS · 7.2/m
paranoia#2313
Nami · Support
0 / 12 / 9
47.4% KP
5,085
6.3% share
6,908g
22 CS · 0.8/m
Red side
Victoryeyluleyluleylul#eylul
Kassadin · Top
19 / 4 / 3
42.3% KP
43,271
36.1% share
16,620g
247 CS · 9/m
BARIŞ BOYUN#2424
Jarvan IV · Jungle
6 / 3 / 19
48.1% KP
13,655
11.4% share
13,751g
231 CS · 8.5/m
Gölge Alev#6767
Xerath · Mid
7 / 4 / 7
26.9% KP
21,436
17.9% share
11,578g
228 CS · 8.3/m
bobinci orhan#5252
Twitch · ADC
20 / 4 / 5
48.1% KP
35,532
29.7% share
16,519g
208 CS · 7.6/m
Ceku#4380
Lulu · Support
0 / 4 / 23
44.2% KP
5,884
4.9% share
8,841g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
