Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 181 days ago
23 / 12 / 15
K / D / A
69.1%
Kill participation
1,785.5
Damage / min
22,316g
641.6 gold / min
20
3 placed · 1 cleared
228
6.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGeneral Fujikiyo#GUTS
Swain · Top
11 / 9 / 12
38.3% KP
40,612
24.1% share
16,872g
248 CS · 7.1/m
RyNxVII#VII
Qiyana · Jungle
23 / 9 / 9
53.3% KP
48,168
28.5% share
21,668g
280 CS · 8/m
bersan#361
Sylas · Mid
7 / 12 / 12
31.7% KP
23,197
13.7% share
12,123g
165 CS · 4.7/m
Rimuru#31316
Ashe · ADC
8 / 13 / 20
46.7% KP
28,115
16.7% share
16,212g
192 CS · 5.5/m
W4ngLin#Wang
Pantheon · Support
11 / 12 / 20
51.7% KP
28,698
17% share
13,877g
44 CS · 1.3/m
Red side
VictoryDiedAway#TR1
Quinn · Top
9 / 17 / 20
52.7% KP
36,753
19.9% share
15,979g
199 CS · 5.7/m
yetis arkamdan#nrcst
Talon · Jungle
23 / 12 / 15
69.1% KP
62,106
33.6% share
22,316g
228 CS · 6.6/m
私のドラッグ#Waj
Syndra · Mid
11 / 9 / 9
36.4% KP
42,091
22.8% share
17,246g
254 CS · 7.3/m
hasut#sut
Yunara · ADC
10 / 12 / 12
40% KP
31,840
17.2% share
18,081g
278 CS · 8/m
unq unq#эмs
Rakan · Support
2 / 12 / 33
63.6% KP
12,093
6.5% share
12,098g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
