Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 181 days ago
7 / 5 / 5
K / D / A
27.9%
Kill participation
774.3
Damage / min
11,306g
435.7 gold / min
26
11 placed · 2 cleared
173
6.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySELÇÜKER0T1KSHOP#TR1
Cho'Gath · Top
21 / 4 / 4
58.1% KP
39,995
33.2% share
15,259g
186 CS · 7.2/m
lemby#TR1
Viego · Jungle
7 / 3 / 7
32.6% KP
13,385
11.1% share
12,688g
202 CS · 7.8/m
yetis arkamdan#nrcst
Ekko · Mid
7 / 5 / 5
27.9% KP
20,093
16.7% share
11,306g
173 CS · 6.7/m
Curong#TR1
Jinx · ADC
5 / 6 / 10
34.9% KP
38,115
31.6% share
13,403g
240 CS · 9.2/m
t1 keria#piwon
Lulu · Support
3 / 3 / 16
44.2% KP
8,909
7.4% share
8,980g
39 CS · 1.5/m
Red side
DefeatBrueen#7139
Gnar · Top
1 / 14 / 3
19% KP
15,173
15.5% share
7,557g
136 CS · 5.2/m
NeonPrice#TR1
Warwick · Jungle
13 / 12 / 4
81% KP
27,146
27.8% share
12,965g
118 CS · 4.5/m
Aurelia#3672
Ahri · Mid
2 / 5 / 6
38.1% KP
18,420
18.9% share
8,739g
179 CS · 6.9/m
Zippoman#000
Vayne · ADC
5 / 8 / 4
42.9% KP
26,032
26.6% share
11,464g
161 CS · 6.2/m
Huffy Phantom#TR1
Zilean · Support
0 / 4 / 10
47.6% KP
10,938
11.2% share
6,861g
46 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
