Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 180 days ago
10 / 7 / 10
K / D / A
54.1%
Kill participation
846.1
Damage / min
13,680g
429.3 gold / min
25
4 placed · 2 cleared
194
6.1 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory9 dan 3 kyu#11111
Akshan · Top
18 / 5 / 6
68.6% KP
46,376
28.7% share
20,933g
238 CS · 7.5/m
Cooput Derler#Kadir
Graves · Jungle
6 / 6 / 12
51.4% KP
33,934
21% share
15,799g
233 CS · 7.3/m
ff32231#TR1aa
Viktor · Mid
3 / 13 / 7
28.6% KP
28,586
17.7% share
10,764g
193 CS · 6.1/m
Kolsuz4105#TR1
Tristana · ADC
7 / 10 / 14
60% KP
43,485
26.9% share
16,308g
237 CS · 7.4/m
till 23#dust
Nami · Support
1 / 3 / 29
85.7% KP
9,345
5.8% share
10,433g
33 CS · 1/m
Red side
Defeat61OFLU#6161
Garen · Top
7 / 6 / 4
29.7% KP
16,789
13.3% share
12,635g
204 CS · 6.4/m
yetis arkamdan#nrcst
Ekko · Jungle
10 / 7 / 10
54.1% KP
26,961
21.3% share
13,680g
194 CS · 6.1/m
noshing#TR1
Ryze · Mid
12 / 7 / 3
40.5% KP
33,562
26.5% share
15,556g
265 CS · 8.3/m
daydreaming#kat
Caitlyn · ADC
8 / 6 / 5
35.1% KP
39,835
31.5% share
14,652g
278 CS · 8.7/m
say u love me#εıз
Karma · Support
0 / 9 / 17
45.9% KP
9,372
7.4% share
9,035g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
