Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 179 days ago
4 / 5 / 5
K / D / A
23.1%
Kill participation
917.8
Damage / min
10,194g
385.9 gold / min
17
8 placed · 2 cleared
200
7.6 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyetis arkamdan#nrcst
Vladimir · Top
4 / 5 / 5
23.1% KP
24,244
21.1% share
10,194g
200 CS · 7.6/m
bikalpkaçdefa#sever
Talon · Jungle
13 / 1 / 9
56.4% KP
31,995
27.8% share
14,804g
238 CS · 9/m
SLEEPMODE#XANAX
Kassadin · Mid
10 / 2 / 5
38.5% KP
27,784
24.1% share
12,298g
206 CS · 7.8/m
Laust#666
Draven · ADC
11 / 4 / 8
48.7% KP
26,427
23% share
16,267g
209 CS · 7.9/m
Youtube Soytario#1505
Soraka · Support
1 / 4 / 26
69.2% KP
4,693
4.1% share
9,628g
22 CS · 0.8/m
Red side
DefeatMithrandir#JRRT
Sion · Top
2 / 6 / 5
43.8% KP
19,162
20.3% share
10,670g
218 CS · 8.3/m
Dumble Gandâlf#TR1
Zac · Jungle
5 / 7 / 2
43.8% KP
17,805
18.9% share
9,942g
163 CS · 6.2/m
Rip Uka Uka#TR1
Xerath · Mid
3 / 6 / 5
50% KP
23,292
24.7% share
10,428g
205 CS · 7.8/m
not you too#123
Lucian · ADC
1 / 8 / 1
12.5% KP
11,075
11.8% share
8,781g
175 CS · 6.6/m
DOMİNASYON31#TR2
Elise · Support
5 / 13 / 3
50% KP
22,921
24.3% share
8,552g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
