Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Ranked Solo/Duo · 179 days ago
8 / 5 / 2
K / D / A
47.6%
Kill participation
642.2
Damage / min
12,918g
460.8 gold / min
21
3 placed · 5 cleared
221
7.9 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydaydreaming#kat
Gwen · Top
5 / 1 / 6
42.3% KP
20,669
20.2% share
13,344g
245 CS · 8.7/m
tokyopill#0000
Qiyana · Jungle
8 / 0 / 4
46.2% KP
18,715
18.3% share
15,257g
286 CS · 10.2/m
MIDMIDMIDMID#2049
Viktor · Mid
9 / 4 / 7
61.5% KP
37,375
36.5% share
12,897g
229 CS · 8.2/m
YORGUN YıLLARlM#TR1
Jhin · ADC
1 / 8 / 6
26.9% KP
18,886
18.4% share
11,694g
229 CS · 8.2/m
seviyem degilsin#lmfao
Zilean · Support
3 / 8 / 11
53.8% KP
6,888
6.7% share
8,867g
36 CS · 1.3/m
Red side
Defeathotter than hell#gxth
Yone · Top
2 / 9 / 0
9.5% KP
15,565
18.4% share
8,191g
172 CS · 6.1/m
yetis arkamdan#nrcst
Talon · Jungle
8 / 5 / 2
47.6% KP
18,003
21.3% share
12,918g
221 CS · 7.9/m
Astringent#KAAN
Zoe · Mid
2 / 6 / 3
23.8% KP
14,752
17.4% share
9,732g
225 CS · 8/m
flesh#178
Caitlyn · ADC
8 / 3 / 6
66.7% KP
26,699
31.5% share
12,694g
252 CS · 9/m
réa#0107
Blitzcrank · Support
1 / 4 / 10
52.4% KP
9,652
11.4% share
7,226g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
