Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Ranked Solo/Duo · 179 days ago
11 / 6 / 17
K / D / A
73.7%
Kill participation
1,301.2
Damage / min
17,772g
552.8 gold / min
20
6 placed · 1 cleared
262
8.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatQuinnXSolo#1352
Quinn · Top
2 / 12 / 10
31.6% KP
22,293
14.2% share
10,966g
213 CS · 6.6/m
yetis arkamdan#nrcst
Talon · Jungle
11 / 6 / 17
73.7% KP
41,832
26.7% share
17,772g
262 CS · 8.1/m
ChainSOFOlympus#TR1
Xerath · Mid
13 / 9 / 13
68.4% KP
46,229
29.5% share
14,681g
170 CS · 5.3/m
not you too#123
Lucian · ADC
6 / 11 / 11
44.7% KP
24,945
15.9% share
13,650g
188 CS · 5.8/m
The Duran Uncle#TR1
Neeko · Support
6 / 11 / 18
63.2% KP
21,373
13.6% share
11,167g
39 CS · 1.2/m
Red side
Victory你与死神撞了怀#1952
Gragas · Top
11 / 7 / 7
36.7% KP
28,329
20.6% share
14,543g
229 CS · 7.1/m
Gusta#Toji
Xin Zhao · Jungle
9 / 10 / 8
34.7% KP
23,557
17.1% share
13,545g
179 CS · 5.6/m
ram#sark
Vladimir · Mid
14 / 8 / 8
44.9% KP
30,102
21.9% share
17,143g
260 CS · 8.1/m
kick spacterlol#ad1
Zeri · ADC
12 / 9 / 14
53.1% KP
44,531
32.3% share
18,610g
280 CS · 8.7/m
7863194541#xxx
Yuumi · Support
3 / 4 / 33
73.5% KP
11,243
8.2% share
12,268g
11 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
