Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 179 days ago
0 / 3 / 31
K / D / A
59.6%
Kill participation
487.8
Damage / min
9,058g
324.1 gold / min
73
30 placed · 2 cleared
23
0.8 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLord Komagene#TGL
Kled · Top
12 / 7 / 12
46.2% KP
35,612
24.8% share
15,903g
233 CS · 8.3/m
Gusta#Toji
Aatrox · Jungle
23 / 6 / 13
69.2% KP
56,991
39.7% share
17,341g
171 CS · 6.1/m
Nasus#NSR
Xerath · Mid
8 / 9 / 11
36.5% KP
22,995
16% share
11,318g
163 CS · 5.8/m
Flamer#ADHD
Ashe · ADC
9 / 7 / 6
28.8% KP
14,272
9.9% share
12,237g
164 CS · 5.9/m
yetis arkamdan#nrcst
Karma · Support
0 / 3 / 31
59.6% KP
13,635
9.5% share
9,058g
23 CS · 0.8/m
Red side
Defeat01000100 0101000#00101
Volibear · Top
6 / 14 / 5
34.4% KP
27,927
20.5% share
10,805g
159 CS · 5.7/m
Hayat2Bilet#Seki
Shyvana · Jungle
8 / 12 / 3
34.4% KP
34,595
25.4% share
12,601g
204 CS · 7.3/m
retired sky#rank1
Irelia · Mid
5 / 10 / 5
31.3% KP
25,941
19.1% share
10,964g
214 CS · 7.7/m
Cursê#ADCry
Caitlyn · ADC
13 / 7 / 2
46.9% KP
40,375
29.7% share
17,048g
242 CS · 8.7/m
ZenitH#easy
Soraka · Support
0 / 9 / 17
53.1% KP
7,238
5.3% share
8,119g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
