Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 174 days ago
17 / 3 / 9
K / D / A
68.4%
Kill participation
1,318.7
Damage / min
16,840g
578.4 gold / min
23
4 placed · 4 cleared
193
6.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDr Mundo Bot#TR111
Malphite · Top
5 / 3 / 12
44.7% KP
23,529
17.5% share
11,066g
156 CS · 5.4/m
yetis arkamdan#nrcst
Ekko · Jungle
17 / 3 / 9
68.4% KP
38,396
28.6% share
16,840g
193 CS · 6.6/m
light#打火机
Yone · Mid
12 / 5 / 7
50% KP
44,680
33.3% share
15,599g
304 CS · 10.4/m
TheArrivall#VKS
Jinx · ADC
2 / 9 / 7
23.7% KP
19,310
14.4% share
11,460g
193 CS · 6.6/m
TACİZ SUÇ MU YA#6154
Lulu · Support
2 / 8 / 14
42.1% KP
8,168
6.1% share
8,348g
22 CS · 0.8/m
Red side
DefeatPEYNİRLİ DORİTOS#TR1
Aatrox · Top
0 / 10 / 4
14.3% KP
13,170
12.1% share
8,064g
166 CS · 5.7/m
potato liess#turşu
Ambessa · Jungle
7 / 6 / 6
46.4% KP
27,899
25.6% share
12,325g
198 CS · 6.8/m
zanckrow4#TR1
Sylas · Mid
9 / 12 / 6
53.6% KP
28,100
25.8% share
10,085g
142 CS · 4.9/m
BÖRTEÇİNE#cCc
Lucian · ADC
7 / 5 / 8
53.6% KP
26,886
24.7% share
14,073g
253 CS · 8.7/m
Casperr#space
Nami · Support
5 / 5 / 16
75% KP
12,846
11.8% share
9,793g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
