Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 174 days ago
9 / 8 / 5
K / D / A
45.2%
Kill participation
926.5
Damage / min
11,869g
448.2 gold / min
29
12 placed · 2 cleared
197
7.4 CS / min
Objective control
3
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFlorian Geyer#1306
Aatrox · Top
4 / 7 / 8
38.7% KP
19,396
19.2% share
9,686g
172 CS · 6.5/m
EŞREF TEK#BOZAR
Shyvana · Jungle
6 / 10 / 3
29% KP
14,128
14% share
11,181g
194 CS · 7.3/m
yetis arkamdan#nrcst
Ekko · Mid
9 / 8 / 5
45.2% KP
24,537
24.3% share
11,869g
197 CS · 7.4/m
1v9 machine#2rcz9
Draven · ADC
8 / 7 / 6
45.2% KP
27,109
26.9% share
12,715g
197 CS · 7.4/m
petto diff#eti
Karma · Support
4 / 9 / 16
64.5% KP
15,600
15.5% share
8,254g
18 CS · 0.7/m
Red side
Victoryqwewqrsad2#1111
Warwick · Top
8 / 9 / 9
41.5% KP
24,422
20% share
12,012g
189 CS · 7.1/m
eyluleyluleylul#eylul
Sylas · Jungle
11 / 4 / 16
65.9% KP
37,583
30.7% share
16,781g
218 CS · 8.2/m
EFS MMY#TR1
Akali · Mid
11 / 6 / 9
48.8% KP
20,488
16.7% share
12,104g
162 CS · 6.1/m
Becicaro#TR1
Kog'Maw · ADC
10 / 9 / 13
56.1% KP
29,800
24.4% share
14,858g
211 CS · 8/m
crês#1608
Lulu · Support
1 / 3 / 28
70.7% KP
10,048
8.2% share
9,129g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
