Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 173 days ago
14 / 3 / 8
K / D / A
47.8%
Kill participation
846.6
Damage / min
16,156g
541.2 gold / min
33
7 placed · 4 cleared
263
8.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYue Fe1#TR1
Gangplank · Top
3 / 6 / 3
20% KP
18,591
19.7% share
11,710g
227 CS · 7.6/m
Poison CIoud#TR1
Lillia · Jungle
6 / 9 / 4
33.3% KP
16,270
17.2% share
12,603g
176 CS · 5.9/m
NIA JAX#TR1
Lissandra · Mid
8 / 6 / 2
33.3% KP
22,843
24.2% share
14,259g
246 CS · 8.2/m
KIYICI#cgr
Caitlyn · ADC
7 / 10 / 6
43.3% KP
22,203
23.5% share
12,362g
225 CS · 7.5/m
LLeoncoeur#1337
Morgana · Support
6 / 15 / 10
53.3% KP
14,651
15.5% share
10,944g
20 CS · 0.7/m
Red side
VictoryAurEsOLs#TR1
Zed · Top
6 / 7 / 3
19.6% KP
28,081
19.7% share
14,152g
241 CS · 8.1/m
yetis arkamdan#nrcst
Ekko · Jungle
14 / 3 / 8
47.8% KP
25,270
17.7% share
16,156g
263 CS · 8.8/m
dont cry pleaseª#TR1
Xerath · Mid
9 / 5 / 7
34.8% KP
34,861
24.4% share
14,831g
242 CS · 8.1/m
tung sahur phonk#tungS
Kog'Maw · ADC
15 / 10 / 14
63% KP
44,945
31.5% share
17,092g
232 CS · 7.8/m
LyPeter#TR1
Lulu · Support
2 / 5 / 31
71.7% KP
9,463
6.6% share
10,573g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
