Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 173 days ago
7 / 13 / 8
K / D / A
45.5%
Kill participation
595.4
Damage / min
12,691g
415.4 gold / min
22
3 placed · 4 cleared
164
5.4 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryeg1rl boost acc#dmPLS
Malphite · Top
4 / 6 / 8
25.5% KP
22,476
16.9% share
11,563g
173 CS · 5.7/m
Poison CIoud#TR1
Lee Sin · Jungle
9 / 7 / 16
53.2% KP
19,650
14.8% share
14,434g
195 CS · 6.4/m
MIDMIDMIDMID#2049
Kassadin · Mid
28 / 3 / 5
70.2% KP
63,803
47.9% share
20,874g
251 CS · 8.2/m
Ruvaenn#1719
Ashe · ADC
3 / 10 / 10
27.7% KP
17,438
13.1% share
12,221g
205 CS · 6.7/m
KankaMaster31#TR2
Zilean · Support
3 / 7 / 22
53.2% KP
9,783
7.3% share
9,743g
52 CS · 1.7/m
Red side
Defeatkaina#0001
Vayne · Top
10 / 6 / 6
48.5% KP
33,929
33.6% share
15,041g
206 CS · 6.7/m
yetis arkamdan#nrcst
Ekko · Jungle
7 / 13 / 8
45.5% KP
18,189
18% share
12,691g
164 CS · 5.4/m
Sadece Twitch#7465
Malzahar · Mid
4 / 9 / 7
33.3% KP
19,738
19.6% share
11,330g
238 CS · 7.8/m
SONMENZİL#TR1
Jhin · ADC
9 / 9 / 15
72.7% KP
22,020
21.8% share
14,169g
214 CS · 7/m
yapamam#1pwy
Janna · Support
3 / 10 / 23
78.8% KP
7,042
7% share
9,894g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
