Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 173 days ago
4 / 10 / 1
K / D / A
35.7%
Kill participation
709.2
Damage / min
7,906g
379.5 gold / min
14
6 placed · 2 cleared
104
5 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryself hatred#RSR
Renekton · Top
3 / 3 / 5
17.8% KP
15,182
15.8% share
11,015g
197 CS · 9.5/m
P0MPALAMASYON#GUA
Hecarim · Jungle
22 / 0 / 10
71.1% KP
36,614
38% share
15,413g
230 CS · 11/m
Komik#TR2
Annie · Mid
12 / 2 / 15
60% KP
23,474
24.4% share
11,806g
164 CS · 7.9/m
00000000000swity#piggy
Draven · ADC
7 / 3 / 11
40% KP
16,720
17.4% share
12,294g
168 CS · 8.1/m
Zyraction#6700
Milio · Support
1 / 6 / 21
48.9% KP
4,347
4.5% share
7,142g
23 CS · 1.1/m
Red side
DefeatBozukkoltuk NBG#007
Sett · Top
2 / 5 / 4
42.9% KP
12,713
20.5% share
6,454g
132 CS · 6.3/m
yetis arkamdan#nrcst
Ekko · Jungle
4 / 10 / 1
35.7% KP
14,776
23.8% share
7,906g
104 CS · 5/m
BlackStone#SETT
Malzahar · Mid
0 / 10 / 3
21.4% KP
7,588
12.2% share
6,180g
143 CS · 6.9/m
John Murphy#rules
Samira · ADC
7 / 10 / 3
71.4% KP
18,750
30.2% share
8,741g
128 CS · 6.1/m
Kneff#4444
Rell · Support
1 / 10 / 9
71.4% KP
8,260
13.3% share
5,764g
30 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
