Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 172 days ago
12 / 8 / 2
K / D / A
66.7%
Kill participation
862.8
Damage / min
13,709g
583.8 gold / min
12
4 placed · 0 cleared
146
6.2 CS / min
Objective control
2
Dragons
0
Baron
12
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymandala005#1456
Rek'Sai · Top
10 / 4 / 8
34% KP
19,678
16.5% share
12,368g
144 CS · 6.1/m
カリスタ#qw1
Talon · Jungle
8 / 3 / 12
37.7% KP
19,532
16.4% share
12,937g
238 CS · 10.1/m
Geçen ZamanDeğil#Ömür
Diana · Mid
20 / 5 / 6
49.1% KP
36,844
30.9% share
14,750g
174 CS · 7.4/m
i dont muhatap#777
Kai'Sa · ADC
10 / 5 / 7
32.1% KP
16,473
13.8% share
11,382g
170 CS · 7.2/m
GX Adry#TR16
Senna · Support
5 / 4 / 19
45.3% KP
26,655
22.4% share
10,383g
28 CS · 1.2/m
Red side
DefeatIMPERATIVE#00026
Teemo · Top
2 / 11 / 9
52.4% KP
22,135
25.4% share
8,388g
157 CS · 6.7/m
yetis arkamdan#nrcst
Ekko · Jungle
12 / 8 / 2
66.7% KP
20,261
23.3% share
13,709g
146 CS · 6.2/m
pathetic#ııııı
Qiyana · Mid
4 / 10 / 4
38.1% KP
17,102
19.6% share
9,069g
158 CS · 6.7/m
FS Shini#TR70
Vayne · ADC
1 / 12 / 9
47.6% KP
13,951
16% share
9,419g
142 CS · 6/m
Mızrak Reis#TR1
Maokai · Support
2 / 12 / 8
47.6% KP
13,593
15.6% share
6,475g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
