Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 172 days ago
17 / 7 / 8
K / D / A
61%
Kill participation
1,475.4
Damage / min
21,066g
545.3 gold / min
46
7 placed · 5 cleared
303
7.8 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpapichilly#5430
Teemo · Top
8 / 10 / 12
38.5% KP
51,706
23.7% share
14,920g
216 CS · 5.6/m
EŞREF TEK#BOZAR
Rek'Sai · Jungle
13 / 8 / 12
48.1% KP
38,138
17.5% share
15,702g
224 CS · 5.8/m
SaNTito#3367
Syndra · Mid
16 / 10 / 6
42.3% KP
45,360
20.8% share
21,168g
363 CS · 9.4/m
bennythebutcher#ΤR1
Ezreal · ADC
10 / 9 / 16
50% KP
66,592
30.5% share
18,444g
279 CS · 7.2/m
duolingo#ΤR1
Karma · Support
5 / 4 / 26
59.6% KP
16,277
7.5% share
12,801g
46 CS · 1.2/m
Red side
VictoryBarisko#7173
Olaf · Top
7 / 7 / 7
34.1% KP
36,164
20.1% share
20,112g
350 CS · 9.1/m
yetis arkamdan#nrcst
Talon · Jungle
17 / 7 / 8
61% KP
56,999
31.7% share
21,066g
303 CS · 7.8/m
TTBBKK#001
Lucian · Mid
1 / 12 / 9
24.4% KP
18,223
10.1% share
13,792g
274 CS · 7.1/m
ram#sark
Vladimir · ADC
14 / 12 / 6
48.8% KP
54,009
30% share
20,449g
315 CS · 8.2/m
Celaena#3131
Nami · Support
2 / 14 / 19
51.2% KP
14,545
8.1% share
10,935g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
